Prior to Call of Duty Season 4, Vanguard‘s Zombies mode was struggling to find its footing with a combination of new features and the switch to objective-style gameplay. The launch of Der Anfang stripped Zombies down to a very barebones experience, and the later addition of the Terra Maledicta map was only slightly better, leaving the mode still feeling like a hollow snoozefest. Not only was it no longer traditional survival waves, but it was devoid of all the bells and whistles that made Zombies special. However, Season 4’s map shows the potential that Vanguard Zombies has when combining some of the game’s features with a classic round-based map.
Shi No Numa was originally DLC for 2008’s Call of Duty: World at War, the game that first introduced the mode. The map was released during a much simpler time for Zombies, before the arrival of elaborate Easter egg quests, Artifact abilities, or even custom weapon loadouts. And while I still love the original map, it’s a lot of fun to re-experience Shi No Numa with an all-new narrative and the features within Vanguard.
This enhanced Shi No Numa not only reestablishes traditional round-based gameplay, but it also returns the map’s iconic Wunderwaffe DG-2 Wonder Weapon. Instead of just letting us be at the mercy of the mode’s randomized Mystery Box for a chance at getting the Wonder Weapon, as it was in Shi No Numa’s past, Treyarch added quest steps to let us build ourselves a Wunderwaffe DG-2, and these steps are also integrated into the map’s main storyline Easter egg quest.