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Final Fantasy 16 Dumped Traditional Turn-Based Combat So That It Could Appeal To Younger Gamers

In a new interview, Final Fantasy producer Naoki Yoshida has spoken more about how Final Fantasy XVI’s shift towards a more action-focused approach is so that it can appeal to a younger audience.

Speaking to Famitsu (and translated by VGC), Yoshida said that the decision was made to move away from traditional turn-based RPG mechanics as the studio believes that younger audiences aren’t interested in the genre.

“I’m from a generation that grew up with command and turn-based RPGs,” Yoshida said. “I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games’. This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.”

Continue Reading at GameSpot

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