
Final Fantasy 16 Dumped Traditional Turn-Based Combat So That It Could Appeal To Younger Gamers
In a new interview, Final Fantasy producer Naoki Yoshida has spoken more about how Final Fantasy XVI’s shift towards a more action-focused approach is so that it can appeal to a younger audience.
Speaking to Famitsu (and translated by VGC), Yoshida said that the decision was made to move away from traditional turn-based RPG mechanics as the studio believes that younger audiences aren’t interested in the genre.
“I’m from a generation that grew up with command and turn-based RPGs,” Yoshida said. “I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games’. This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.”

