Destiny 2 developer Bungie has revealed that more adjustments will be coming to the PvP portion of the game throughout Season of Plunder. Loose skill-based matchmaking was added to Control after the new season had begun, and Bungie has recorded some interesting stats from the first few days of Crucible action.
Mercy games, in which a match is called off when one team has an overwhelming points lead, are down 4% and the numbers continue to shrink every day as players begin optimizing their builds for SBMM play.
“As far as score and kill differences, we see a similar set of incremental improvements,” principal designer Alan Blaine explained on the Bungie blog. “Games where the best player had 30+ kills more than the worst player went from 9% of games to 2%. Games where the best player had only 10 to 19 more kills than the worst player went from 35% of games to 55%.”